Saturday, 17 August 2013

live football online

Players could also construct a stadium to accommodate several different fan bases
to the club. These included die hards, devoted, families, glory hunters and
corporates, each offering their own characteristics such as wealth and atmosphere.
Gameworlds
There were 12 Gameworlds in Football Manager Live. The gameworld system was
radically changed in 2010 when they were split into two types: 'Fantasy Players'
and 'Returning Stars.' Previously, as a gameworld progressed over time,
'real life' players gradually aged and retired to be replaced by generated
players (or 'regens'). This remains the case with 'Fantasy Players' gameworlds,
but for 'Returning Stars' the gameworld is reset sporadically back to the present day.
The first gameworld, launched on 4 November 2008 was Cantona, and this was
followed by 8 other worlds until the first Pro-Gameworld, Toms, was launched
on 12 January 2009. Existing users were encouraged to join the first
Pro-Gameworld by having the opportunity to transfer the skills that they
had gained to the new Gameworld. This had not been possible when transferring
worlds previously and the challenge of playing the best was readily taken up.
Gameworlds were named after real-life ex-players.
In June 2010 the 3D match engine, first seen in Football Manager 2009 was

added to Football Manager Live.
Game restructuring
On 26 November 2009, vast changes to the existing game were announced by SI. The most controversial
of these changes was the announcement of the resetting of all current game worlds to their initial states,
 which would commence on 1 March 2010 This announcement caused controversy amongst the community as many
 managers were upset by the results from this decision which would include losing all progress made up until
this date. SI in an attempt to make up for this action offered all current subscribers two months of free play
time though this was met with relatively negative reactions.
On 18 December 2009 Sports Interactive announced that it would be extending the free time for its managers until
the reset in March 2010. It was also announced following the outcry over lost skills that they would be
 implementing a new skills system into FML after the reset which would allow current managers to use their
 existing skill points after the reset. This move was met with great appreciation by the games current subscribers.
 At the same time it was announced that the new version 1.4 would include youth academies and many

 more extras which its subscribers have been asking for many months.







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